Los Angeles, CA, United States of America

Florian A Strauss

USPTO Granted Patents = 14 

 

Average Co-Inventor Count = 2.7

ph-index = 1

Forward Citations = 2(Granted Patents)


Location History:

  • Los Angeles, CA (US) (2022 - 2023)
  • San Mateo, CA (US) (2021 - 2024)

Company Filing History:


Years Active: 2021-2025

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14 patents (USPTO):Explore Patents

Title: Innovations of Florian A. Strauss in Graphics Processing

Introduction

Florian A. Strauss is a prominent inventor based in Los Angeles, CA, known for his groundbreaking contributions to graphics processing technology. With a portfolio comprising 13 patents, Strauss stands out for his innovative methods that enhance the efficiency of multi-GPU rendering, making significant strides in the gaming and graphics application industry.

Latest Patents

Among his latest patents, Strauss has developed a "System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using configurable shaders." This patent outlines a method that utilizes Graphics Processing Units (GPUs) to render graphics for applications effectively. The responsibility for rendering geometry is strategically divided among GPUs based on predefined screen regions, optimizing the workload for each unit. Moreover, his patent on "Region testing of geometry while rendering for efficient multi-GPU rendering" describes a process of distributing geometry rendering so that each GPU can generate information about various pieces of geometry concerning different screen regions, ultimately leading to improved rendering performance.

Career Highlights

Florian A. Strauss serves as an inventor at Sony Interactive Entertainment Inc., where he applies his expertise to push the frontiers of graphics technology. His career has been characterized by a deep commitment to innovation, which is reflected in his numerous patents that shape the way graphics are processed in applications and games.

Collaborations

In his pursuit of innovation, Strauss has collaborated with notable colleagues such as Mark Evan Cerny and Tobias Berghoff. These collaborations are integral in fostering a creative environment that drives cutting-edge developments in technology and aligns with the high standards set by Sony Interactive Entertainment Inc.

Conclusion

Florian A. Strauss exemplifies the spirit of innovation within the realm of graphics processing. His advancements, characterized by a thoughtful division of GPU responsibilities, significantly enhance rendering efficiency and contribute to the ongoing evolution of digital graphics technology. As he continues to work alongside talented colleagues, Strauss's impact on the field is expected to grow, paving the way for future breakthroughs in graphics rendering.

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