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Los Angeles, CA, United States of America

Florian A Strauss

Average Co-Inventor Count = 2.71

ph-index = 1

The patent ph-index is calculated by counting the number of publications for which an author has been cited by other authors at least that same number of times.

Forward Citations = 2

Florian A StraussMark Evan Cerny (14 patents)Florian A StraussTobias Berghoff (11 patents)Florian A StraussFlorian A Strauss (14 patents)Mark Evan CernyMark Evan Cerny (115 patents)Tobias BerghoffTobias Berghoff (23 patents)
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Inventor’s number of patents
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Strength of working relationships

Company Filing History:

1. Sony Interactive Entertainment Inc. (14 from 3,053 patents)


14 patents:

1. 12406324 - Accessing local memory of a GPU executing a first kernel when executing a second kernel of another GPU

2. 12112394 - System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using configurable shaders

3. 11961159 - Region testing of geometry while rendering for efficient multi-GPU rendering

4. 11954760 - Assigning geometry for pretesting against screen regions for an image frame using prior frame information

5. 11869114 - Efficient multi-GPU rendering by testing geometry against screen regions before rendering using a pretest GPU

6. 11847720 - System and method for performing a Z pre-pass phase on geometry at a GPU for use by the GPU when rendering the geometry

7. 11810223 - Controlling multi-GPU execution of kernels by kernel portion and resource region based dependencies

8. 11605148 - System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame information

9. 11599967 - Generating hints of object overlap by region testing while rendering for efficient multi-GPU rendering of geometry

10. 11514549 - System and method for efficient multi-GPU rendering of geometry by generating information in one rendering phase for use in another rendering phase

11. 11321800 - System and method for efficient multi-GPU rendering of geometry by region testing while rendering

12. 11288765 - System and method for efficient multi-GPU execution of kernels by region based dependencies

13. 11263718 - System and method for efficient multi-GPU rendering of geometry by pretesting against in interleaved screen regions before rendering

14. 11080814 - System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame information

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