The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Oct. 08, 2024

Filed:

Feb. 03, 2020
Applicant:

Sony Interactive Entertainment Inc., Tokyo, JP;

Inventors:

Mark E. Cerny, Los Angeles, CA (US);

Florian Strauss, San Mateo, CA (US);

Tobias Berghoff, San Mateo, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 1/20 (2006.01); G06F 9/38 (2018.01); G06F 9/46 (2006.01); G06F 9/50 (2006.01); G06T 15/00 (2011.01); G06T 15/10 (2011.01); G06T 17/10 (2006.01);
U.S. Cl.
CPC ...
G06T 1/20 (2013.01); G06F 9/3877 (2013.01); G06F 9/461 (2013.01); G06F 9/5061 (2013.01); G06T 15/005 (2013.01); G06T 15/10 (2013.01); G06T 17/10 (2013.01);
Abstract

A method including rendering graphics for an application using graphics processing units (GPUs). Responsibility for rendering of geometry is divided between GPUs based on screen regions, each GPU having a corresponding division of the responsibility which is known. A plurality of pieces of geometry of an image frame is assigned to the GPUs for geometry testing. A first GPU state configuring one or more shaders to perform the geometry testing is set. Geometry testing is performed at GPUs on the plurality of pieces of geometry to generate information regarding each piece of geometry and its relation to each of the plurality of screen regions. A second GPU state configuring the one or more shaders to perform rendering is set. The information generated for each of the plurality of pieces of geometry is used when rendering the plurality of pieces of geometry at the GPUs.


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