Shanghai, China

Cheng Chi

USPTO Granted Patents = 3 

 

Average Co-Inventor Count = 3.5

ph-index = 1

Forward Citations = 2(Granted Patents)


Company Filing History:


Years Active: 2016-2023

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3 patents (USPTO):Explore Patents

Title: Innovations by Cheng Chi in Vector Graphics Processing

Introduction

Cheng Chi is a notable inventor based in Shanghai, China, recognized for his contributions to the field of vector graphics processing. With a total of three patents to his name, he has developed innovative methods that enhance the efficiency and performance of graphics rendering.

Latest Patents

Cheng Chi's latest patents include a tessellation data processing method, system, medium, and vector graphics processing device. This method involves constructing a data structure that includes a content table and information tables in memory. When a vector line generated by tessellation intersects a horizontal or vertical line, the method reads the address and number of Xnodes or Ynodes from the corresponding information table. By comparing the intersection information with the X/Ynodes, the method updates or adds nodes to the information table, significantly reducing memory footprint and improving vector graphic rendering performance. Another aspect of his patent focuses on creating multi-level cache tables based on specified coordinates of intersections, which further enhances the performance of vector graphics rendering.

Career Highlights

Cheng Chi has worked with prominent companies in the technology sector, including Verisilicon Microelectronics and Verisilicon Holdings. His experience in these organizations has allowed him to refine his skills and contribute to significant advancements in graphics processing technology.

Collaborations

Cheng has collaborated with talented individuals such as Jiangbo Li and Mike M Cai, who have contributed to his innovative projects and research.

Conclusion

Cheng Chi's work in vector graphics processing exemplifies the impact of innovative thinking in technology. His patents not only address current challenges in the field but also pave the way for future advancements in graphics rendering.

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