The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.
The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.
Patent No.:
Date of Patent:
Jan. 17, 2023
Filed:
Jul. 19, 2021
Verisilicon Microelectronics (Shanghai) Co., Ltd., Shanghai, CN;
Verisilicon Holdings Co., Ltd., Cayman Islands, KY;
Verisilicon Microelectronics (Nanjing) Co., Ltd., Nanjing, CN;
VeriSilicon Microelectronics (Shanghai) Co., Ltd., Shanghai, CN;
VeriSilicon Holdings Co., Ltd., Cayman Islands, KY;
VeriSilicon Microelectronics (Nanjing) Co., Ltd., Nanjing, CN;
Abstract
The present disclosure provides a tessellation data processing method, system, medium and vector graphics processing device. The method includes: constructing a data structure including a content table and information tables in memory; when a vector line generated by tessellation intersects an horizontal/vertical line to obtain a new intersection, reading an address and number of Xnodes or Ynodes of an information table in the content table corresponding to a row/column corresponding to the Y/X coordinate of the intersection; according to the address of the information table and the number of X/Ynodes of the information table, reading corresponding X/Ynodes from the memory; comparing information of the intersection with the X/Ynodes, and updating the X/Ynodes in the information table, or adding an X/Ynode to the information table at a position corresponding to the Y/X coordinates. The tessellation data processing method, system, medium and vector graphics processing device of the present disclosure only require recording fill information of effective intersections generated by tessellation, and do not require recording fill information of all pixels, thereby reducing memory footprint and increasing vector graphic rendering performance.