Location History:
- San Jose, CA (US) (2007)
- Campbell, CA (US) (2009)
- San Fransisco, CA (US) (2010 - 2012)
- San Francisco, CA (US) (2010 - 2018)
- Cupertino, CA (US) (2017 - 2020)
Company Filing History:
Years Active: 2007-2020
Title: Innovator Spotlight: Sean Matthew Gies
Introduction
Sean Matthew Gies is a prominent inventor based in San Francisco, CA, known for his innovative contributions to graphics processing. With a remarkable portfolio of 22 patents, he has made significant strides in enhancing the efficiency and functionality of graphics systems.
Latest Patents
Gies holds several notable patents that address critical challenges in the graphics processing field. One of his latest inventions, titled "Eliminating off screen passes using memoryless render target," outlines a graphics processing method for displaying a user interface. This method executes a plurality of graphic processing operations in a single rendering pass, improving the performance of graphics rendering by utilizing a designated memory-less render target to store intermediate data. This intermediate data is then combined with other graphics processing operations to yield a combined result, which is ultimately stored in the frame buffer memory for display.
Another significant patent of his focuses on a "Graphics engine and environment for efficient real-time rendering of graphics that are not pre-known." This invention relates to the operation of graphics systems and various architectures that span from application output to visual content presentation. The invention involves a high-level graphics framework that analyzes graphic requests from applications, sorts them into command statements for execution, and submits them for processing to the GPU, ensuring efficient utilization of the underlying hardware.
Career Highlights
Sean Matthew Gies has worked with notable companies, including Apple Inc. and Imagination Technologies Limited, where he applied his expertise in graphics processing. His work has been instrumental in pushing the boundaries of what is possible in rendering technology, contributing to advancements that benefit developers and users alike.
Collaborations
Throughout his career, Gies has collaborated with talented professionals such as James Alexander McCombe and Luke Tilman Peterson. These partnerships have fostered innovation and the exchange of ideas, further enhancing the technological landscape of graphics processing.
Conclusion
Sean Matthew Gies is a visionary inventor whose patents and innovations are shaping the future of graphics systems. With each groundbreaking invention, he continues to elevate the standards of efficiency and performance in the industry, making a lasting impact on technology and user experience.