The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.
The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.
Patent No.:
Date of Patent:
Nov. 26, 2013
Filed:
Sep. 21, 2009
James Alexander Mccombe, San Francisco, CA (US);
Luke Tilman Peterson, Oakland, CA (US);
Ryan R. Salsbury, San Francisco, CA (US);
Sean Matthew Gies, San Francisco, CA (US);
James Alexander McCombe, San Francisco, CA (US);
Luke Tilman Peterson, Oakland, CA (US);
Ryan R. Salsbury, San Francisco, CA (US);
Sean Matthew Gies, San Francisco, CA (US);
Caustic Graphics, Inc., San Francisco, CA (US);
Abstract
Aspects include API interfaces for interfacing shaders with other components and/or code modules that provide ray tracing functionality. For example, API calls may allow direct contribution of light energy to a buffer for an identified pixel, and allow emission of new rays for intersection testing alone or in bundles. The API also can provide a mechanism for associating arbitrary data with ray definition data defining a ray to be tested through a shader using the emit ray call. The arbitrary data is provided to a shader associated with an object that is identified subsequently as having been intersected by the ray. The data can include code, or a pointer to code, that can be used by or run after the shader. The data also can be propagated through a series of shaders, and associated with rays instantiated in each shader. Recursive shaders can be recompiled as non-recursive shaders interfacing with API semantics according to the description.