Location History:
- Zichron Yaacov, IL (2008 - 2009)
- Zichron Yaakov, IL (2006 - 2010)
- Zichron Yaacov, IL (US) (2011)
- Santa Clara, CA (US) (2011 - 2015)
- Folsom, CA (US) (2017)
Company Filing History:
Years Active: 2006-2017
Title: Innovations by Inventor Michael Green
Introduction
Michael Green is a notable inventor based in Zichron Yaakov, Israel. He holds a total of 11 patents that showcase his contributions to the field of graphics technology. His work primarily focuses on enhancing the efficiency and performance of graphics engines.
Latest Patents
One of his latest patents is titled "Load balancing and merging of tessellation thread workloads." This invention describes a graphics engine with shader unit thread load balancing functionality that executes shader instructions from multiple execution threads in a smaller number of execution threads. By combining instructions from multiple threads at runtime, the invention minimizes discrepancies between the shortest and longest threads. Additionally, threads are merged when they contain a common output register. Another significant patent is "Shader serialization and instance unrolling." This patent outlines a graphics engine that executes multi-threaded shader logic in a single hardware thread. It implements hardware-accelerated tessellation functionality using programmable pipeline stages, allowing for custom runtime configuration of graphics hardware.
Career Highlights
Michael Green has worked with prominent companies in the technology sector, including Qualcomm Incorporated and Intel Corporation. His experience in these organizations has significantly contributed to his expertise in graphics technology and innovation.
Collaborations
Throughout his career, Michael has collaborated with talented individuals such as Yunjiu Li and Nikhil Jain. These collaborations have likely enriched his work and led to further advancements in his inventions.
Conclusion
Michael Green's innovative patents and career in graphics technology highlight his significant contributions to the field. His work continues to influence advancements in graphics engines and shader technology.