Helsingborg, Sweden

Magnus Andersson

This inventor holds 33 USPTO granted patents and 10 published patent applications and 4 EPO patents, primarily in Ray Tracing Technology. Top assignees: Intel Corporation, Nvidia Corporation. Active years: 2014-2026.

IDiyas Innovation Intelligence. (2026). Inventor Profile: Magnus Andersson. Retrieved from https://idiyas.com/inventor/magnus-andersson

Data source: USPTO (United States Patent and Trademark Office) public patent records. Weekly synchronization. How IDiyas builds this profile

USPTO Granted Patents = 33 

% Patents Active = 69.7

 

Average Co-Inventor Count = 3.7

ph-index = 5

Forward Citations = 56(Granted Patents)


Location History:

  • Helsingborg, SE (2014 - 2020)
  • Lund, SE (2019 - 2020)
  • Skane, SE (2022)

Company Filing History:


Years Active: 2014-2026

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Areas of Expertise:
Ray Tracing
Hardware Acceleration
Visibility Tests
Depth Buffer Compression
Texture Shading
Culling Techniques
Power Consumption
Multi-View Rasterization
Graphics Rendering
Partial Acceleration Structures
Micro-Meshes
Shadow Mapping
33 patents (USPTO):Explore Patents

Title: **Magnus Andersson: Innovator in Ray Tracing Technologies**

Introduction

Magnus Andersson, based in Helsingborg, Sweden, is a distinguished inventor known for his significant contributions to the field of graphics and computing. With a remarkable portfolio of 28 patents, he has demonstrated a deep commitment to advancing technology through innovative solutions.

Latest Patents

Among his latest patents, Magnus has developed key techniques aimed at enhancing ray tracing technologies. One of his notable patents is titled "Reducing false positive ray traversal in a bounding volume hierarchy." This patent discloses methods applicable to ray tracing hardware accelerators to traverse hierarchical acceleration structures while minimizing false positive ray intersections. It proposes various strategies such as performing secondary higher precision intersection tests, identifying degenerate bounding volumes, and parametrically clipping rays based on configured distance thresholds.

Another significant patent is "Generation and traversal of partial acceleration structures for ray tracing." This invention introduces an alternate root tree or graph structure that allows for dynamic decisions in building geometry acceleration structures. The inventive approach ensures efficiency by enabling partial traversals of the acceleration structure, reducing the number of false positive transitions between instance and geometry acceleration structures, particularly for spatially separated instances of the same geometry.

Career Highlights

Magnus has had a successful career working with prominent companies in the tech industry, including Intel Corporation and Nvidia Corporation. His experience at these leading tech firms has provided him with a solid foundation to innovate and drive advancements in graphics technology.

Collaborations

Throughout his career, Magnus has collaborated with other notable professionals in the field, including Tomas G Akenine-Moller and Jon N Hasselgren. These collaborations have fostered an environment of innovation and excellence, allowing for the development of cutting-edge technologies in ray tracing.

Conclusion

Magnus Andersson stands out as a key innovator in the realm of ray tracing technologies, with a wealth of patents that contribute to the efficiency and effectiveness of computational graphics. His work continues to impact the industry and inspire future innovations in the field.

Profile summary based on public USPTO records.
Data Sources: USPTO Patent Grant XML, Patent Center, EPO & CIPO • Normalized by IDiyas Innovation Graph. Methodology & provenance architecturePlease report any incorrect information to [email protected]
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