Edinburgh, United Kingdom

Wolfram Sebastian Starke

This inventor holds 13 USPTO granted patents and 4 published patent applications, primarily in Character Animation Technology. Top assignee: Electronic Arts Inc.. Active years: 2023-2026.

IDiyas Innovation Intelligence. (2026). Inventor Profile: Wolfram Sebastian Starke. Retrieved from https://idiyas.com/inventor/wolfram-sebastian-starke

Data source: USPTO (United States Patent and Trademark Office) public patent records. Weekly synchronization. How IDiyas builds this profile

Calculating rank
USPTO Granted Patents = 13 

% Patents Active = 92.3

Average Co-Inventor Count = 3.3

ph-index = 4

Forward Citations = 42(Granted Patents)


Company Filing History:


Years Active: 2023-2026

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Areas of Expertise:
In-Game Animation
Neural Animation Layering
Character Motion
Facial Expression Prediction
Dynamic Locomotion
Motion Matching
Generative Control
Layer-Wise Mixture-of-Experts
Joint Twist Generation
Autoencoders
Martial Arts Movements
Bone Phases
13 patents (USPTO):Explore Patents

Title: Inventor Spotlight: Wolfram Sebastian Starke

Introduction

Wolfram Sebastian Starke, an innovative inventor based in Edinburgh, GB, has made significant contributions to the field of technology, particularly in character motion and facial expression prediction. With 11 patents to his name, Starke continues to push the boundaries of his field, demonstrating exceptional creativity and problem-solving skills.

Latest Patents

Starke's latest patents reflect his expertise in machine learning and motion analysis. One of his notable inventions is the "Learning character motion alignment with periodic autoencoders," which introduces a novel neural network architecture designed to learn periodic features from large unstructured motion datasets in an unsupervised manner. This periodic autoencoder generates a general motion manifold structure, capturing complex character movements by decomposing them into multiple latent channels.

Additionally, he has developed a system for "Predicting facial expressions using character motion states." This system identifies facial expression parameters associated with specific poses of a character through a machine learning model. By training the model on various poses and their expected facial expressions, it can efficiently generate and output the corresponding facial expressions, enhancing the realism in game development applications.

Career Highlights

Starke's career has been marked by his dedication to advancing the technological landscape. Currently, he is employed at Electronic Arts Inc., a leading company in the digital interactive entertainment industry, where he applies his innovative skills to develop groundbreaking solutions in gaming and animation.

Collaborations

Throughout his career, Starke has collaborated with talented professionals, including Harold Henry Chaput and Yiwei Zhao. These partnerships have fostered a creative environment that encourages innovation and the development of pioneering technologies.

Conclusion

Wolfram Sebastian Starke's contributions to the fields of character motion analysis and facial expression prediction are noteworthy. His impressive portfolio of patents and collaborations with esteemed colleagues showcases his role as a leading inventor in the industry. As he continues to innovate at Electronic Arts Inc., the impact of his work will undoubtedly resonate within the gaming community and beyond.

Profile summary based on public USPTO records.
Data Sources: USPTO Patent Grant XML, Patent Center, EPO & CIPO • Normalized by IDiyas Innovation Graph. Methodology & provenance architecturePlease report any incorrect information to [email protected]
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