The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Nov. 12, 2024

Filed:

Jan. 20, 2021
Applicant:

Electronic Arts Inc., Redwood City, CA (US);

Inventors:

Wolfram Sebastian Starke, Edinburgh, GB;

Yiwei Zhao, Sunnyvale, CA (US);

Mohsen Sardari, Redwood City, CA (US);

Harold Henry Chaput, Castro Valley, CA (US);

Navid Aghdaie, San Jose, CA (US);

Kazi Atif-Uz Zaman, Foster City, CA (US);

Assignee:

Electronic Arts Inc., Redwood City, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/57 (2014.01); G06N 3/04 (2023.01); G06N 3/08 (2023.01); G06T 13/40 (2011.01); G06T 13/80 (2011.01);
U.S. Cl.
CPC ...
A63F 13/57 (2014.09); G06N 3/04 (2013.01); G06N 3/08 (2013.01); G06T 13/40 (2013.01); G06T 13/80 (2013.01); G06T 2200/24 (2013.01);
Abstract

Systems and methods are provided for enhanced animation generation based on generative control models. An example method includes accessing an autoencoder trained based on character control information generated using motion capture data, the character control information indicating, at least, trajectory information associated with the motion capture data, and the autoencoder being trained to reconstruct, via a latent feature space, the character control information. First character control information associated with a trajectory of an in-game character of an electronic game is obtained. A latent feature representation is generated and the latent feature representation is modified. A control signal is output to a motion prediction network for use in updating a character pose of the in-game character.


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