Berkeley, CA, United States of America

Tony Kobayashi

USPTO Granted Patents = 4 


Average Co-Inventor Count = 3.1

ph-index = 1

Forward Citations = 3(Granted Patents)


Company Filing History:


Years Active: 2019-2025

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4 patents (USPTO):Explore Patents

Title: Innovations of Tony Kobayashi

Introduction

Tony Kobayashi is an accomplished inventor based in Berkeley, California. He holds a total of four patents, showcasing his expertise in the field of virtual object manipulation and creation. His innovative work has significantly contributed to advancements in computer-generated environments.

Latest Patents

One of his latest patents is titled "Systems and methods of creating and editing virtual objects using voxels." This invention allows users to create a virtual representation of real-world objects within a three-dimensional computer-generated environment. By using an input device, users can trace the contours of real-world objects, resulting in a virtual representation that includes voxels. Additionally, users can edit these virtual representations or create new virtual objects by depositing or removing voxels based on various inputs. Another notable patent is "Methods for manipulating a virtual object," which involves a computer system performing virtual object manipulation operations using portions of the user's body or input devices. This innovation enhances the interaction between users and virtual objects, making the experience more intuitive and engaging.

Career Highlights

Tony Kobayashi has worked with prominent companies such as Google Inc. and Apple Inc. His experience in these leading technology firms has allowed him to refine his skills and contribute to groundbreaking projects in the tech industry.

Collaborations

Throughout his career, Tony has collaborated with notable individuals, including William D. Lindmeier and Paul Dubois. These partnerships have fostered a creative environment that has led to the development of innovative technologies.

Conclusion

Tony Kobayashi's contributions to the field of virtual object manipulation and creation are noteworthy. His patents reflect a deep understanding of technology and user interaction, paving the way for future innovations in computer-generated environments.

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