Location History:
- Casselberry, FL (US) (2002)
- Spring Valley, NY (US) (2003)
Company Filing History:
Years Active: 2002-2003
Title: The Innovations of Stuart Krupnik
Introduction
Stuart Krupnik is an accomplished inventor based in Spring Valley, NY (US). He has made significant contributions to the field of computer graphics, holding a total of 2 patents. His work focuses on enhancing the quality and efficiency of texture mapping in digital displays.
Latest Patents
One of his latest patents is titled "Pixel Engine - Stochastic Sampling with Constant Density in Object Space for Anisotropic Texture Mapping." This invention presents a method and apparatus for producing anisotropic texture using constant density object space stochastic sampling. The approach uniformly samples the footprint of the pixel as mapped into a texture array to determine what complete and fractional texels are covered by the pixel's projected footprint. The sample density remains constant and is determined by the area of the pixel footprint projection in texture space. Due to variations in footprint projections, each pixel may require a different number of samples, but the sample per texel density remains approximately constant. The intensity is calculated as the average of the sample points within the footprint.
Career Highlights
Stuart Krupnik is currently employed at Intel Corporation, where he continues to innovate and develop new technologies. His work has had a profound impact on the field of computer graphics, particularly in the area of texture mapping.
Collaborations
Throughout his career, Stuart has collaborated with notable colleagues, including Ralph Clayton Taylor and Michael Mantor. These partnerships have contributed to the advancement of technology in their respective fields.
Conclusion
Stuart Krupnik's contributions to computer graphics and texture mapping demonstrate his innovative spirit and technical expertise. His patents reflect a commitment to improving digital display technologies, making him a significant figure in the industry.