Cambridge, United Kingdom

Simone Rita Thomas


Average Co-Inventor Count = 17.0

ph-index = 1

Forward Citations = 17(Granted Patents)


Company Filing History:


Years Active: 2017-2020

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3 patents (USPTO):

Title: The Innovative Mind of Simone Rita Thomas

Introduction

Simone Rita Thomas, an inventive force hailing from Cambridge, GB, has made significant strides in the realm of interactive gaming technology. With three patents to her name, she is renowned for her innovative approach to merging physical and digital play experiences.

Latest Patents

One of Thomas's most notable contributions is her patent for a gaming system for modular toys. This inventive system combines an interactive computer game with physical modules that users can connect in various configurations to create cohesive objects. The game utilizes a wireless link to receive data from these objects, identifying the components and adapting gameplay accordingly. Throughout the gaming experience, players are challenged to interact with the physical toy they have constructed, achieving objectives by rearranging modules, swapping parts for different visual outcomes, or utilizing built-in sensors. This inventive blend of physical manipulation and virtual gameplay elevates user engagement, showcasing the future of interactive toys.

Career Highlights

Currently, Simone Rita Thomas is associated with Microsoft Technology Licensing, LLC, where her innovative talents shine through the development of groundbreaking gaming technologies. Her work continues to influence the landscape of play, demonstrating how technology can enhance creativity and engagement in interactive experiences.

Collaborations

In her career, Thomas has collaborated with notable coworkers such as James William Scott and Haiyan Zhang, together pushing the boundaries of technology and play. Their joint efforts reflect a strong commitment to innovation and creativity in product development.

Conclusion

Simone Rita Thomas exemplifies the spirit of innovation within the tech industry, particularly through her work on interactive gaming. With a focus on enhancing user experiences through physical and digital interaction, she continues to contribute to a future where play and technology converge seamlessly. Her patents signify not just her inventive prowess but also a broader shift in how we perceive gaming, making learning and creativity more accessible and engaging for all.

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