The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
May. 05, 2020

Filed:

Dec. 20, 2018
Applicant:

Microsoft Technology Licensing, Llc, Redmond, WA (US);

Inventors:

James William Scott, Cambridge, GB;

Haiyan Zhang, Cambridge, GB;

Nicolas Villar, Cambridge, GB;

Greg Saul, Cambridge, GB;

Alexandra Keeley Bunting, London, GB;

Lee Jason Schuneman, London, GB;

Philip Robert Harrison, Chalfont St. Giles, GB;

Jonathan Steven Robinson, Farnham, GB;

Sabina Lopez-Moreno, London, GB;

Simone Rita Thomas, Cambridge, GB;

Patrizio Spadoni, Oxford, GB;

Alex Hall, Cambridge, GB;

Tariq Adaci, London, GB;

Levi Naess, London, GB;

Sebastien Vandenberghe, London, GB;

Alma Coyolxauhqui Salinas Lopez, London, GB;

Simon Jay Carter, Cambridge, GB;

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 9/24 (2006.01); A63F 13/235 (2014.01); A63F 13/245 (2014.01); A63F 13/69 (2014.01); A63F 13/98 (2014.01);
U.S. Cl.
CPC ...
A63F 13/235 (2014.09); A63F 13/245 (2014.09); A63F 13/69 (2014.09); A63F 13/98 (2014.09);
Abstract

An interactive computer game is described which works in conjunction with a number of physical modules that a user can connect together in different ways to form a coherent physical whole object. The game receives data from the object via a wireless link, the data identifying at least which modules form part of the object and updates game play based on the data received. At some point within the game play, the game presents an objective or goal to the user which the user can only achieve by interacting with the physical object formed from the modules. In an embodiment, this interaction comprises re-arranging the modules or swapping modules to form an object with a different visual appearance, moving all or part of the object and/or interacting with a sensor on a module in the object. The game may receive further data from the object during the user interaction.


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