Bellevue, WA, United States of America

Peter-Pike Johannes Sloan

USPTO Granted Patents = 26 

Average Co-Inventor Count = 3.1

ph-index = 9

Forward Citations = 320(Granted Patents)


Company Filing History:


Years Active: 2003-2019

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26 patents (USPTO):Explore Patents

Title: Peter-Pike Johannes Sloan: A Visionary in Geometric Tessellation

Introduction:

Peter-Pike Johannes Sloan, a pioneering inventor based in Bellevue, WA, is renowned for his groundbreaking work in the realm of geometric tessellation and displacement in 3D graphics. With 26 patents to his name, he has made significant contributions to the field of technology and innovation.

Latest Patents:

Sloan's latest patents focus on efficient geometric tessellation and displacement. By utilizing novel structures and algorithms, his methods and computer-storage media allow for the rendering of 3D graphics with enhanced detail and efficiency. The use of configurable functions called "patches" enables computations on a per-patch or per-control-point basis, revolutionizing traditional tessellation methods.

Career Highlights:

Throughout his career at Microsoft Corporation, Sloan has demonstrated a steadfast commitment to pushing the boundaries of technology. His innovative approach to geometric tessellation has paved the way for smoother transitions between tessellated and un-tessellated objects, providing developers with greater flexibility and detail in their graphics.

Collaborations:

Sloan has collaborated with esteemed colleagues such as John Michael Snyder and Michael F Cohen during his tenure at Microsoft Corporation. Together, they have worked towards advancing the field of 3D graphics and enhancing the visual computing experience for users around the world.

Conclusion:

In conclusion, Peter-Pike Johannes Sloan's visionary work in geometric tessellation and displacement stands as a testament to his passion for innovation and excellence. His contributions to the field of technology have not only redefined traditional methods but have also opened new possibilities for the future of 3D graphics.

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