Cupertino, CA, United States of America

Ok Joon Kim


Average Co-Inventor Count = 10.4

ph-index = 1


Company Filing History:


Years Active: 2022

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2 patents (USPTO):Explore Patents

Title: Ok Joon Kim: Innovator in Panoramic Virtual Reality Technology

Introduction

Ok Joon Kim is a notable inventor based in Cupertino, California, recognized for his contributions to the field of virtual reality technology. With a total of two patents to his name, Kim has made significant strides in enhancing user experiences through innovative solutions.

Latest Patents

Kim's latest patents include a "Panoramic virtual reality framework providing a dynamic user experience" and a "Method and apparatus for processing and distributing live virtual reality content." The first patent describes an apparatus, system, and method for real-time capture, processing, and distribution of panoramic VR content during live events. This invention utilizes multiple cameras to capture video streams, generating a VR stream that can be transmitted to client VR devices. It also incorporates a mechanism to detect triggering events, allowing for the generation of event-based graphics and audio on the client devices. The second patent outlines a graphics processor that receives images from various cameras, rectifies them, and stitches them together to create a panoramic image for VR environments.

Career Highlights

Ok Joon Kim is currently employed at Intel Corporation, where he continues to develop cutting-edge technologies in virtual reality. His work focuses on enhancing the capabilities of VR systems, making them more immersive and interactive for users.

Collaborations

Kim collaborates with talented individuals such as Fai Yeung and Sankar Jayaram, contributing to a dynamic team environment that fosters innovation and creativity.

Conclusion

Ok Joon Kim's work in panoramic virtual reality technology exemplifies the potential of innovative thinking in transforming user experiences. His patents reflect a commitment to advancing the field and enhancing how we interact with virtual environments.

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