Mercer Island, WA, United States of America

Michael Martin George

Average Co-Inventor Count = 3.5

ph-index = 12

Forward Citations = 524(Granted Patents)

Forward Citations (Not Self Cited) = 420(Sep 21, 2024)

DiyaCoin DiyaCoin 1.02 

Inventors with similar research interests:


Location History:

  • Mercer Island, WA (US) (2008 - 2024)
  • Seattle, WA (US) (2020 - 2024)


Years Active: 2008-2024

where 'Filed Patents' based on already Granted Patents

60 patents (USPTO):
1 patent (CIPO):

Michael Martin George, hailing from Mercer Island, WA is an accomplished inventor with an impressive track record of 57 patents to his name. He has made some remarkable contributions to the technology industry with his recent inventions. His latest innovation focuses on applying participant metrics in game environments. This system collects, analyzes, and applies physical metrics from participants in game environments. The system collects physical data from participants via sensors, analyses it to generate game inputs based on the physical metrics of participants and offers feedback and alerts through indicators that are activated by signals.

Another fascinating invention from George, Object Discovery and Exploration in Video Content is based on a real-time video exploration system that allows users to explore and manipulate 2D or 3D modeled worlds in video content. The RVE system allows users to discover, select, and explore objects within the modeled worlds. Furthermore, users can interact with interfaces of selected objects or interfaces of components of selected objects.

Georges work experience in Amazon Technologies, Inc. and Audible, Inc. speaks volumes of his knowledge and experience in the tech industry. He has worked with Michael Anthony Frazzini and Collin Charles Davis, among other co-workers, who together have contributed greatly in the industry.

With his innovative creations and experience, Michael Martin George will continue to be an eminent figure in the world of patents and inventions, pushing the boundaries of technology and how people interact with it.

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