Palo Alto, CA, United States of America

Stephen G Perlman

Average Co-Inventor Count = 2.0

ph-index = 54

Forward Citations = 9,571(Granted Patents)

Forward Citations (Not Self Cited) = 7,872(Sep 21, 2024)

DiyaCoin DiyaCoin 31.64 

Inventors with similar research interests:


Location History:

  • San Francisco, CA (US) (2017 - 2022)
  • Mountain View, CA (US) (1989 - 2023)
  • Palo Alto, CA (US) (2002 - 2024)


Years Active: 1989-2025

where 'Filed Patents' based on already Granted Patents

294 patents (USPTO):
37 patents (CIPO):

Title: Stephen G Perlman: Innovator Redefining Video Game Streaming

Introduction:

Stephen G Perlman is an exceptional inventor based in Palo Alto, California. With an impressive portfolio of 277 patents, Perlman has made remarkable contributions to the field of video game streaming and online gaming. His pioneering work has revolutionized the way video games are hosted and streamed, enhancing user experiences and pushing the boundaries of what is possible in the gaming industry.

Latest Patents:

Perlman's recent patents include two groundbreaking innovations: "System and Method for Compressing Video for Streaming Video Game Content to Remote Clients" and "System and Method for Streaming Game Video." These patents showcase his expertise in developing cutting-edge solutions to optimize video game streaming and enhance online gaming experiences. The first patent focuses on efficient video frame compression, ensuring seamless gameplay by prioritizing and managing video frame transmission. The second patent addresses managing the state of online video games, enabling players to pause or resume their gameplay from different devices while efficiently transferring game data between servers.

Career Highlights:

Stephen G Perlman has been associated with prestigious companies that have played a significant role in shaping the digital landscape. He has worked with the renowned technology innovation firm, Rearden Corporation, where he further honed his skills in developing innovative solutions for interactive media and streaming technologies. Perlman also made noteworthy contributions as part of WebTV Networks, Inc., a pioneering company in the field of internet television, which was later acquired by Microsoft.

Collaborations:

Throughout his career, Perlman has collaborated with brilliant minds in the industry, amplifying his impact in the field of video game streaming. Notable collaborators include Roger van der Laan and Antonio Forenza. These collaborations have led to the creation of groundbreaking technologies and patents, solidifying Perlman's reputation as a visionary in the gaming industry.

Conclusion:

Stephen G Perlman has made significant contributions to the field of video game streaming and online gaming through his remarkable inventions and patents. His dedication to optimizing video game experience and developing innovative solutions has revolutionized the way we play games remotely. Perlman's commitment to pushing the boundaries of technology continues to enrich the gaming industry, and his valuable contributions have brought us closer to a future of immersive and seamless online gaming experiences.

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