Austin, TX, United States of America

Mark Alan Gebhart

USPTO Granted Patents = 7 

Average Co-Inventor Count = 6.1

ph-index = 1

Forward Citations = 6(Granted Patents)


Location History:

  • Austin, TX (US) (2014)
  • Round Rock, TX (US) (2016 - 2023)

Company Filing History:


Years Active: 2014-2023

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7 patents (USPTO):

Title: Mark Alan Gebhart: Innovator in Memory Request Tracking and Texture Processing

Introduction

Mark Alan Gebhart is a prominent inventor based in Austin, TX (US). He has made significant contributions to the fields of memory request tracking and texture processing in graphics technology. With a total of 7 patents to his name, Gebhart continues to push the boundaries of innovation in his field.

Latest Patents

Among his latest patents is the "Out of order memory request tracking structure and technique." This invention employs multiple, dynamically sized tracking queues in a streaming cache. It allows for selective enabling of out-of-order memory request returns, enhancing the efficiency of memory operations. Another notable patent is "Techniques for performing accelerated point sampling in a texture processing pipeline." This technology improves the performance of texture operations in graphics processing units by increasing the number of accelerated texture operations and loads.

Career Highlights

Mark Alan Gebhart is currently employed at Nvidia Corporation, a leading company in graphics processing technology. His work at Nvidia has positioned him as a key player in the development of advanced graphics solutions. His innovative approaches have contributed to the company's reputation for cutting-edge technology.

Collaborations

Throughout his career, Gebhart has collaborated with notable colleagues, including Steven James Heinrich and Shirish C Gadre. These partnerships have fostered a creative environment that encourages the exchange of ideas and advancements in technology.

Conclusion

Mark Alan Gebhart is a distinguished inventor whose work has significantly impacted the fields of memory request tracking and texture processing. His contributions continue to shape the future of graphics technology, making him a valuable asset to Nvidia Corporation and the broader innovation community.

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