Beaverton, OR, United States of America

Jerilyn L Marler

This inventor holds 7 USPTO granted patents. Top assignee: Intel Corporation. Active years: 2005-2016.


% Patents Active = 14.3

Average Co-Inventor Count = 4.1

ph-index = 3

Forward Citations = 51(Granted Patents)


Company Filing History:


Years Active: 2005-2016

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7 patents (USPTO):Explore Patents

Title: Jerilyn L Marler: Innovator in Audio/Video Technology

Introduction

Jerilyn L Marler is a prominent inventor based in Beaverton, OR (US). She has made significant contributions to the field of audio and video technology, holding a total of 7 patents. Her work focuses on enhancing user experience through innovative systems that communicate video information effectively.

Latest Patents

One of her latest patents involves a system for identifying ancillary information associated with an audio/video program. This system communicates video information, including television content from multiple channels, along with ancillary information. The transmitted information indicates the type of content included in the ancillary information. This innovation provides users with a visual indication of the type of information accompanying television content. It helps users decide whether they wish to view the ancillary information and offers the opportunity to select that enhancement for viewing.

Career Highlights

Jerilyn L Marler is currently employed at Intel Corporation, where she continues to develop cutting-edge technologies. Her work at Intel has positioned her as a key player in the advancement of audio and video systems.

Collaborations

Throughout her career, Jerilyn has collaborated with notable colleagues, including Jason T Cassezza and Scott Casey. These collaborations have contributed to her success and the development of innovative solutions in her field.

Conclusion

Jerilyn L Marler's contributions to audio and video technology demonstrate her commitment to innovation and user experience. Her patents reflect her expertise and dedication to enhancing the way users interact with media.

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