Pacifica, CA, United States of America

Javier Fernandez Rico

This inventor holds 37 USPTO granted patents and 5 published patent applications and 3 EPO patents, primarily in Artificial Intelligence Gaming. Top assignee: Sony Interactive Entertainment Inc.. Active years: 2019-2026.

IDiyas Innovation Intelligence. (2026). Inventor Profile: Javier Fernandez Rico. Retrieved from https://idiyas.com/inventor/javier-fernandez-rico

Data source: USPTO (United States Patent and Trademark Office) public patent records. Weekly synchronization. How IDiyas builds this profile

USPTO Granted Patents = 37 

% Patents Active = 100.0

 

Average Co-Inventor Count = 2.3

ph-index = 6

Forward Citations = 604(Granted Patents)


Location History:

  • Pacifica, CA (US) (2019 - 2024)
  • San Mateo, CA (US) (2019 - 2024)

Company Filing History:


Years Active: 2019-2026

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Areas of Expertise:
AI Personal Assistant
Foveated Rendering
Video Game Coaching
Dynamic Graphics
Saccade Prediction
Virtual Reality
Robot Interface
Multipoint SLAM
User Authentication
Force Feedback
Gaming Applications
Eye Tracking
37 patents (USPTO):Explore Patents

Title: Innovations in Graphics and Gaming: The Contributions of Javier Fernandez Rico

Introduction

Javier Fernandez Rico is an innovative inventor based in Pacifica, CA, who has made significant contributions to the fields of graphics rendering and video game technology. With an impressive portfolio of 35 patents, his work demonstrates a blend of creativity and technical expertise, particularly in improving user experience in interactive environments.

Latest Patents

Among his latest inventions are two noteworthy patents that stand out for their originality and utility. The first patent, titled "Generating and rendering primitives in a frame period with late update of eye tracking information for fast foveated rendering," describes a sophisticated method for updating graphics pipeline information. This approach involves executing an application on a CPU to generate scene primitives for a video frame while simultaneously utilizing gaze tracking information to predict landing points on a Head-Mounted Display (HMD). The innovation lies in the efficient use of resources, allowing for the storage and subsequent rendering of pixel data, enhancing the visual fidelity of immersive experiences.

The second patent, "AI modeling for video game coaching and matchmaking," presents a unique method for enhancing the gaming experience through machine learning. By recording gameplay data and employing a trained model to imitate user interactions, this invention helps determine classifications that can provide personalized coaching recommendations. This advancement not only improves player performance but also fosters a more engaging gaming environment.

Career Highlights

Javier Fernandez Rico works at Sony Interactive Entertainment Inc., where he has become a vital part of the team. His role involves collaborating on innovative projects that redefine how users interact with video games and graphics rendering technologies. Through his expertise, he contributes to producing cutting-edge applications that push the boundaries of current technology.

Collaborations

In his career, Javier has collaborated with talented coworkers, including Michael G Taylor and Glenn T Black. These collaborations have sparked creative discussions and stimulated innovation, leading to the successful development of patented technologies that enhance the gaming experience and graphical performance.

Conclusion

Javier Fernandez Rico's impressive portfolio of patents and his work at Sony Interactive Entertainment Inc. exemplify his commitment to innovation in graphics and gaming. His latest contributions, particularly in the realms of eye tracking and AI modeling, showcase not only his technical proficiency but also his vision for a more interactive and immersive user experience. As he continues to push the boundaries of what's possible, Javier remains a key figure in the evolution of gaming technology.

Profile summary based on public USPTO records.
Data Sources: USPTO Patent Grant XML, Patent Center, EPO & CIPO • Normalized by IDiyas Innovation Graph. Methodology & provenance architecturePlease report any incorrect information to [email protected]
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