New York, NY, United States of America

James Stuart Miller

This inventor holds 3 USPTO granted patents and 6 published patent applications. Top assignee: Take-Two Interactive Software, Inc.. Active years: 2019-2024.

USPTO Granted Patents = 3 

% Patents Active = 100.0

Average Co-Inventor Count = 2.1

ph-index = 1

Forward Citations = 1(Granted Patents)


Location History:

  • Waddell, AZ (US) (2019)
  • New York, NY (US) (2023 - 2024)

Company Filing History:


Years Active: 2019-2024

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3 patents (USPTO):Explore Patents

Title: Innovations by James Stuart Miller in Virtual Character Animation

Introduction

James Stuart Miller is an accomplished inventor based in New York, NY (US). He has made significant contributions to the field of virtual character animation, holding a total of 3 patents. His work focuses on enhancing the realism and efficiency of character movements in gaming environments.

Latest Patents

One of his latest patents is titled "System and method for virtual character animation using motion capture." This innovative system utilizes motion capture technology to efficiently render in-game objects, including characters. It incorporates a machine learning model that processes hand pose information from multiple sensors over time, generating accurate hand pose predictions. This advancement addresses the limitations of conventional optical marker pipelines, particularly in capturing precise finger movements.

Another notable patent is "System and method for virtual character locomotion." This system controls the animation and movement of in-game objects through data-driven animation building blocks. These blocks define character movements and are conditioned by data descriptions separate from the core game engine's explicit code. This allows for greater flexibility in animation data usage, enhancing the overall gaming experience.

Career Highlights

James Stuart Miller is currently employed at Take-Two Interactive Software, Inc., where he continues to innovate in the gaming industry. His work has significantly impacted how characters are animated and controlled in video games, leading to more immersive player experiences.

Collaborations

Throughout his career, Miller has collaborated with talented individuals such as Tobias Kleanthous and Mike Jones. These partnerships have fostered a creative environment that encourages the development of cutting-edge technologies in gaming.

Conclusion

James Stuart Miller's contributions to virtual character animation demonstrate his expertise and commitment to innovation in the gaming industry. His patents reflect a deep understanding of technology and its application in creating engaging gaming experiences.

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