The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Apr. 04, 2023

Filed:

Oct. 23, 2020
Applicant:

Take-two Interactive Software, Inc., New York, NY (US);

Inventors:

Tobias Kleanthous, Edinburgh, GB;

Mike Jones, Edinburgh, GB;

Chris Swinhoe, Edinburgh, GB;

Arran Cartie, Edinburgh, GB;

James Stuart Miller, New York, NY (US);

Sven Louis Julia van Soom, Edinburgh, GB;

Assignee:
Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G06T 13/40 (2011.01); G06T 15/20 (2011.01);
U.S. Cl.
CPC ...
G06T 13/40 (2013.01); G06T 15/205 (2013.01); G06T 2213/12 (2013.01);
Abstract

A system and method for controlling the animation and movement of in-game objects. In some embodiments, the system includes one or more data-driven animation building blocks that can be used to define any character movements. In some embodiments, the data-driven animation blocks are conditioned by how their data is described separately from any explicit code in the core game engine. These building blocks can accept certain inputs from the core code system (e.g., movement direction, desired velocity of movement, and so on). But the game itself is agnostic as to why particular building blocks are used and what animation data (e.g., single animation, parametric blend, defined by user, and so on) the blocks may be associated with.


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