Berkeley, CA, United States of America

Cüneyt Özdaş


Average Co-Inventor Count = 4.0

ph-index = 1


Company Filing History:


Years Active: 2015

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1 patent (USPTO):Explore Patents

Title: Cüneyt Özdaş: Innovator in Ray Tracing Technology

Introduction

Cüneyt Özdaş is a notable inventor based in Berkeley, California. He has made significant contributions to the field of computer graphics, particularly in ray tracing technology. His innovative work focuses on improving the consistency of results during intersection testing in 3-D scenes.

Latest Patents

Cüneyt Özdaş holds a patent for "Systems and methods for primitive intersection in ray tracing." This patent encompasses systems, methods, and media aimed at enhancing the reliability of intersection testing results. The invention involves using vertexes to define edges of primitives that compose a scene, such as triangles that form a mesh for an object's surface in a 3-D environment. The patent outlines algorithms that utilize edge tests to determine whether a ray intersects a primitive defined by those edges. A key aspect of this invention is the enforcement of a precedence among the vertexes defining a particular edge, ensuring that the intersection tester consistently tests the edge in the same orientation.

Career Highlights

Cüneyt Özdaş is currently employed at Imagination Technologies Limited, where he continues to develop innovative solutions in the realm of graphics technology. His work has garnered attention for its potential to enhance the efficiency and accuracy of ray tracing applications.

Collaborations

Throughout his career, Cüneyt has collaborated with esteemed colleagues, including Stephen C Purcell and Christopher Philip Alan Tann. These collaborations have contributed to the advancement of technology in the field.

Conclusion

Cüneyt Özdaş is a prominent figure in the realm of ray tracing technology, with a focus on improving intersection testing methods. His contributions through patents and collaborations highlight his commitment to innovation in computer graphics.

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