San Mateo, CA, United States of America

Andrew Young

USPTO Granted Patents = 37 

 

Average Co-Inventor Count = 2.4

ph-index = 6

Forward Citations = 137(Granted Patents)


Company Filing History:


Years Active: 2019-2025

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37 patents (USPTO):Explore Patents

Title: Andrew Young: Pioneering Innovations in Eye Tracking Technology

Introduction

Andrew Young, based in San Mateo, California, is a notable inventor with an impressive portfolio of 33 granted patents. His work primarily revolves around advanced technologies in graphics rendering and eye tracking, which have significant implications in user interface design and virtual reality applications.

Latest Patents

Among his latest innovations, one patent focuses on generating and rendering primitives in a frame period with late update of eye tracking information for fast foveated rendering. This method details a process where an application on a CPU generates scene primitives during a specific video frame period. Eye tracking information is subsequently utilized to predict a landing point on a head-mounted display (HMD), allowing for optimized graphics rendering through efficient GPU shader operations.

Another key patent involves the use of eye tracking to adjust region-of-interest (ROI) for compressing images for transmission. This invention analyzes gaze tracking data to identify user-specific regions of interest and adjusts image compression accordingly, ensuring fewer resources are devoted to less relevant parts of the image during rendering.

Career Highlights

Andrew Young works at Sony Interactive Entertainment Inc., where he has contributed significantly to the development of technologies that enhance user experience in gaming and interactive media. His expertise in graphics and eye tracking has positioned him as a leading figure in creating immersive environments where user attention is seamlessly integrated into the visual experience.

Collaborations

Throughout his career, Andrew has collaborated with esteemed colleagues such as Jeffrey Roger Stafford and Chris Ho. Together, they have pushed the frontiers of technology, particularly in areas that combine eye tracking and graphics efficiently. Their collaborative efforts reflect a commitment to innovation that benefits both consumers and the tech industry.

Conclusion

Andrew Young continues to make substantial contributions to the field of eye tracking and graphics rendering. His innovations not only demonstrate technical prowess but also highlight the potential to improve user interactions with technology. As advances in this domain unfold, Young's work will undoubtedly remain at the forefront of innovative solutions in the entertainment and gaming industries.

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