Growing community of inventors

San Mateo, CA, United States of America

Andrew Young

Average Co-Inventor Count = 2.43

ph-index = 6

The patent ph-index is calculated by counting the number of publications for which an author has been cited by other authors at least that same number of times.

Forward Citations = 137

Andrew YoungJeffrey Roger Stafford (26 patents)Andrew YoungChris Ho (11 patents)Andrew YoungJavier Fernandez Rico (7 patents)Andrew YoungMichael G Taylor (3 patents)Andrew YoungGlenn T Black (2 patents)Andrew YoungTodd Tokubo (2 patents)Andrew YoungDennis Dale Castleman (2 patents)Andrew YoungMegumi Kikuchi (2 patents)Andrew YoungBrandon Sangston (1 patent)Andrew YoungPatrick Connor (1 patent)Andrew YoungHadi Alamdar (1 patent)Andrew YoungAndrew Young (37 patents)Jeffrey Roger StaffordJeffrey Roger Stafford (133 patents)Chris HoChris Ho (11 patents)Javier Fernandez RicoJavier Fernandez Rico (36 patents)Michael G TaylorMichael G Taylor (82 patents)Glenn T BlackGlenn T Black (81 patents)Todd TokuboTodd Tokubo (46 patents)Dennis Dale CastlemanDennis Dale Castleman (25 patents)Megumi KikuchiMegumi Kikuchi (8 patents)Brandon SangstonBrandon Sangston (6 patents)Patrick ConnorPatrick Connor (2 patents)Hadi AlamdarHadi Alamdar (1 patent)
..
Inventor’s number of patents
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Strength of working relationships

Company Filing History:

1. Sony Interactive Entertainment Inc. (37 from 3,048 patents)


37 patents:

1. 12469224 - Projector assisted augmented reality, adjusting AR size, shape and presentation based on real world space

2. 12465859 - Systems and methods for artificial intelligence (AI)-assisted temporal context processing in support of hand-gesture communication in video gaming

3. 12318684 - Systems and methods for determining a type of material of an object in a real-world environment

4. 12311265 - Systems and methods for training a model to determine a type of environment surrounding a user

5. 12189850 - Generating and rendering primitives in a frame period with late update of eye tracking information for fast foveated rendering

6. 12130964 - Use of eye tracking to adjust region-of-interest (ROI) for compressing images for transmission

7. 12053699 - Foveated enhancement of non-XR games within a HMD system

8. 11947719 - Building saccade models for predicting a landing point of a saccade experienced by a player

9. 11836289 - Use of eye tracking to adjust region-of-interest (ROI) for compressing images for transmission

10. 11762461 - Late update of eye tracking information to GPU for fast foveated rendering

11. 11704768 - Temporal supersampling for foveated rendering systems

12. 11474599 - Dynamic graphics rendering based on predicted saccade landing point

13. 11314325 - Eye tracking to adjust region-of-interest (ROI) for compressing images for transmission

14. 11287884 - Eye tracking to adjust region-of-interest (ROI) for compressing images for transmission

15. 11262839 - Eye tracking with prediction and late update to GPU for fast foveated rendering in an HMD environment

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12/5/2025
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