Redmond, WA, United States of America

Andrew L Bliss


 

Average Co-Inventor Count = 3.6

ph-index = 9

Forward Citations = 325(Granted Patents)


Location History:

  • Bellevue, WA (US) (1996 - 1998)
  • Redmond, WA (US) (2004 - 2008)
  • Kirkland, WA (US) (2013 - 2017)

Company Filing History:


Years Active: 1996-2017

Loading Chart...
Loading Chart...
16 patents (USPTO):

Title: The Innovations of Andrew L. Bliss

Introduction

Andrew L. Bliss is a prominent inventor based in Redmond, WA (US). He has made significant contributions to the field of technology, particularly in shader performance optimization. With a total of 16 patents to his name, Bliss has established himself as a key figure in the industry.

Latest Patents

One of his latest patents is focused on dynamic subroutine linkage optimizing shader performance. This patent describes the allocation of memory registers for shaders by a processor. For each shader, registers are allocated based on the shader's level of complexity. Simpler shader instances are restricted to a smaller number of memory registers, while more complex shader instances are allotted more registers. To achieve this, developers utilize a high-level shading language (HLSL) that includes template classes of shaders. These templates can later be replaced by either complex or simple versions of the shader. The HLSL is then converted to bytecode that can be used to rasterize pixels on a computing device.

Career Highlights

Andrew L. Bliss is currently employed at Microsoft Technology Licensing, LLC. His work at Microsoft has allowed him to explore innovative solutions and contribute to advancements in technology. His expertise in shader performance optimization has been instrumental in enhancing graphics rendering processes.

Collaborations

Some of his notable coworkers include John Lee Rapp and Andre F. Vachon. Their collaborative efforts have further propelled advancements in the field of technology.

Conclusion

Andrew L. Bliss continues to be a driving force in the realm of technology through his innovative patents and contributions. His work not only enhances shader performance but also sets a foundation for future advancements in graphics rendering.

This text is generated by artificial intelligence and may not be accurate.
Please report any incorrect information to support@idiyas.com
Loading…