The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Nov. 12, 2013

Filed:

Jun. 27, 2008
Applicants:

Michael V. Oneppo, Seattle, WA (US);

Craig Peeper, Bellevue, WA (US);

Andrew L. Bliss, Kirkland, WA (US);

John L. Rapp, Seattle, WA (US);

Mark M. Lacey, Seattle, WA (US);

Inventors:

Michael V. Oneppo, Seattle, WA (US);

Craig Peeper, Bellevue, WA (US);

Andrew L. Bliss, Kirkland, WA (US);

John L. Rapp, Seattle, WA (US);

Mark M. Lacey, Seattle, WA (US);

Assignee:

Microsoft Corporation, Redmond, WA (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G06F 15/00 (2006.01); G06T 15/50 (2011.01);
U.S. Cl.
CPC ...
Abstract

Allocation of memory registers for shaders by a processor is described herein. For each shader, registers are allocated based on the shader's level of complexity. Simpler shader instances are restricted to a smaller number of memory registers. More complex shader instances are allotted more registers. To do so, developers' high level shading level (HLSL) language includes template classes of shaders that can later be replaced by complex or simple versions of the shader. The HLSL is converted to bytecode that can be used to rasterize pixels on a computing device.


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