Tokyo, Japan

Yuichiro Arai

USPTO Granted Patents = 4 

Average Co-Inventor Count = 1.7

ph-index = 2

Forward Citations = 19(Granted Patents)


Company Filing History:


Years Active: 2018-2020

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4 patents (USPTO):Explore Patents

Title: Innovations by Yuichiro Arai

Introduction

Yuichiro Arai is a prominent inventor based in Tokyo, Japan. He has made significant contributions to the field of virtual reality and immersive technologies. With a total of four patents to his name, Arai is recognized for his innovative approaches to enhancing user experiences in virtual environments.

Latest Patents

Arai's latest patents include a method of providing a virtual space, a program therefor, and a recording medium. This method focuses on delivering a 360-degree virtual space to a head-mounted display (HMD). It involves defining the virtual space, generating synthetic content, and adapting it to the user's line of sight. Another notable patent is a visual-field information collection method and system, which allows for the collection of visual-field information without imposing a heavy calculation load on the processor. This method utilizes a virtual camera to define the user's visual axis and track movements effectively.

Career Highlights

Yuichiro Arai works at Colopl, Inc., a company known for its advancements in mobile gaming and virtual reality. His work has been instrumental in developing technologies that enhance the interaction between users and virtual environments. Arai's innovative methods have the potential to revolutionize how users engage with digital content.

Collaborations

Arai collaborates with talented individuals such as Kosuke Shiraki and Kento Nakashima. Their combined expertise contributes to the development of cutting-edge technologies in the field of virtual reality.

Conclusion

Yuichiro Arai's contributions to virtual reality and immersive technologies highlight his role as a leading inventor in the industry. His innovative patents and collaborative efforts continue to push the boundaries of what is possible in virtual environments.

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