This inventor holds 3 USPTO granted patents and 1 published patent application and 1 EPO patent. Top assignee: Disney Enterprises, Inc.. Active years: 2019-2023.
Location History:
- Studio City, CA (US) (2019)
- Burbank, CA (US) (2022 - 2023)
Company Filing History:
Years Active: 2019-2023
Title: Yining Karl Li: Innovator in Virtual Scene Editing
Introduction
Yining Karl Li is a prominent inventor based in Studio City, CA (US). He has made significant contributions to the field of virtual scene editing, holding a total of 3 patents. His work focuses on enhancing the interactive experience of editing three-dimensional scenes, which is crucial for animation and visual effects.
Latest Patents
One of Yining's latest patents involves techniques for interactive editing of virtual three-dimensional scenes. The disclosed techniques divide rendering into two phases: an interactive phase and a refinement phase. During the interactive phase, users can edit a virtual scene while preview image frames are rendered using a modified ray tracing technique. The refinement phase follows, where full ray tracing is performed to produce a final rendered image frame. This innovative approach limits the number of bounces of light rays and reduces computational expenses compared to traditional full ray tracing techniques. Additionally, the modified ray tracing technique can be user-selectable and tailored to specific departments within an animation studio.
Career Highlights
Yining Karl Li is currently employed at Disney Enterprises, Inc., where he continues to push the boundaries of technology in animation. His work has been instrumental in improving the efficiency and quality of virtual scene editing, making it easier for animators to create stunning visuals.
Collaborations
Yining collaborates with talented individuals such as Mark Lee and Daniel Teece, contributing to a dynamic and innovative work environment. Their combined expertise fosters creativity and drives advancements in the field of animation.
Conclusion
Yining Karl Li is a key figure in the realm of virtual scene editing, with a focus on interactive techniques that enhance user experience. His contributions to Disney Enterprises, Inc. and the animation industry as a whole are noteworthy and impactful.
