Santa Ana, CA, United States of America

Torgeir Hagland

This inventor holds 8 USPTO granted patents and 3 published patent applications. Top assignee: Sony Interactive Entertainment Inc.. Active years: 2020-2024.

IDiyas Innovation Intelligence. (2026). Inventor Profile: Torgeir Hagland. Retrieved from https://idiyas.com/inventor/torgeir-hagland

Data source: USPTO (United States Patent and Trademark Office) public patent records. Weekly synchronization. How IDiyas builds this profile

USPTO Granted Patents = 8 

% Patents Active = 100.0

Average Co-Inventor Count = 1.2

ph-index = 1

Forward Citations = 1(Granted Patents)


Location History:

  • San Mateo, CA (US) (2021 - 2022)
  • Santa Ana, CA (US) (2020 - 2023)

Company Filing History:


Years Active: 2020-2024

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8 patents (USPTO):Explore Patents

Title: Torgeir Hagland: Innovator in Virtual Reality Technology

Introduction

Torgeir Hagland is a prominent inventor based in Santa Ana, CA (US). He has made significant contributions to the field of virtual reality technology, holding a total of 8 patents. His work focuses on enhancing the user experience in virtual environments through innovative graphics processing systems.

Latest Patents

Hagland's latest patents include groundbreaking technologies such as "Client side processing of streams of video frames generated by a split hierarchy graphics processing system." This patent describes a split hierarchy graphics processor system that includes a master node executing a virtual reality (VR) application. The system responds to input from a client device received over a network to generate primitives for a VR environment. The graphics processor system comprises render nodes that perform rendering based on the primitives for views into the VR environment, which are taken from specific locations within the VR space. Each render node is responsible for rendering, encoding, and streaming a corresponding sequence of frames to the client device. Additionally, the processor system features an asset library that stores input geometries for the objects used in constructing the VR environment, ensuring accessibility for both the master node and the render nodes.

Career Highlights

Hagland is currently employed at Sony Interactive Entertainment Inc., where he continues to push the boundaries of virtual reality technology. His work has been instrumental in developing systems that enhance the realism and interactivity of virtual environments.

Collaborations

Throughout his career, Torgeir Hagland has collaborated with notable professionals in the field, including Christian Rickeby and Roelof Roderick Colenbrander. These collaborations have contributed to the advancement of innovative technologies in virtual reality.

Conclusion

Torgeir Hagland's contributions to virtual reality technology through his patents and work at Sony Interactive Entertainment Inc. highlight his role as a key innovator in the industry. His ongoing efforts continue to shape the future of immersive experiences.

Profile summary based on public USPTO records.
Data Sources: USPTO Patent Grant XML, Patent Center, EPO & CIPO • Normalized by IDiyas Innovation Graph. Methodology & provenance architecturePlease report any incorrect information to [email protected]
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