Cambridge, MA, United States of America

Tinsley A Galyean Iii


Average Co-Inventor Count = 4.0

ph-index = 1

Forward Citations = 341(Granted Patents)


Company Filing History:


Years Active: 2001

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1 patent (USPTO):Explore Patents

Title: Tinsley A Galyean III: Innovator in Interactive Gaming Technology

Introduction

Tinsley A Galyean III is a notable inventor based in Cambridge, MA (US). She has made significant contributions to the field of interactive gaming technology. Her innovative approach combines physical toys with digital environments, creating a unique user experience.

Latest Patents

Tinsley holds a patent for an "Interactive game apparatus with game play controlled by user-modifiable toy." This invention features a three-dimensional physical toy that can be manipulated by users and is connected to a computer. The toy allows for interchangeable accessory parts that can be plugged into it, with mechanisms that immediately identify these parts. A software program running on the computer displays a graphical character representation of the toy, including the accessory parts, in a virtual environment on a monitor screen. The interaction between the toy and the software creates a dynamic gaming experience, where the graphical representation changes as accessory parts are added or removed. Some accessory parts even include built-in sensors to detect motion and bending, enhancing the interactivity of the game.

Career Highlights

Tinsley is currently employed at Nearlife, Inc., where she continues to develop innovative gaming solutions. Her work has garnered attention for its creativity and technical sophistication. With a patent portfolio that includes 1 patent, she is recognized as a forward-thinking inventor in her field.

Collaborations

Tinsley has collaborated with notable colleagues such as Henry Kaufman and Bruce M Blumberg. These partnerships have contributed to her success and the advancement of her projects.

Conclusion

Tinsley A Galyean III is a pioneering inventor whose work in interactive gaming technology is shaping the future of user engagement. Her innovative patent demonstrates the potential of combining physical toys with digital experiences, making her a significant figure in the industry.

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