Mountain View, CA, United States of America

Thomas Blake Wilson


Average Co-Inventor Count = 2.7

ph-index = 2

Forward Citations = 13(Granted Patents)


Company Filing History:


Years Active: 2013-2015

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2 patents (USPTO):Explore Patents

Title: Innovations of Thomas Blake Wilson

Introduction

Thomas Blake Wilson is an accomplished inventor based in Mountain View, CA (US). He has made significant contributions to the field of technology, particularly in social networking and gaming. With a total of 2 patents, Wilson's work reflects his innovative approach to enhancing user experiences in digital environments.

Latest Patents

Wilson's latest patents include "Social spaces for games" and "Sharing software applications." The first patent describes a method, computer program product, and system that identifies individuals who have participated in an electronic game. It establishes a social networking group associated with their participation, allowing for enhanced interaction among players. The second patent outlines techniques for managing referrals for applications shared over a social network service, enabling users to share software applications efficiently while maintaining user privacy and consent.

Career Highlights

Wilson is currently employed at Google Inc., where he continues to innovate and develop new technologies. His work at Google has allowed him to explore various aspects of social networking and gaming, contributing to the company's reputation as a leader in technological advancements.

Collaborations

Some of Wilson's notable coworkers include Haruyoshi Sakai and Satyajeet Salgar. Their collaboration has likely fostered a creative environment that encourages the development of groundbreaking ideas and solutions.

Conclusion

Thomas Blake Wilson's contributions to technology through his patents and work at Google Inc. highlight his role as a significant innovator in the field. His focus on enhancing social interactions in gaming and software sharing demonstrates his commitment to improving user experiences in the digital age.

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