Tokyo, Japan

Takahiro Otomo

This inventor holds 22 USPTO granted patents and 24 published patent applications, primarily in Information Processing Devices. Top assignees: Sega Corporation, Dena Co., Ltd., Kabushiki Kaisha Sega Games. Active years: 2014-2026.

IDiyas Innovation Intelligence. (2026). Inventor Profile: Takahiro Otomo. Retrieved from https://idiyas.com/inventor/takahiro-otomo

Data source: USPTO (United States Patent and Trademark Office) public patent records. Weekly synchronization. How IDiyas builds this profile

USPTO Granted Patents = 22 

% Patents Active = 68.2

Average Co-Inventor Count = 1.1

ph-index = 1

Forward Citations = 17(Granted Patents)


Company Filing History:


Years Active: 2014-2026

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Areas of Expertise:
Information Processing
Gaming Instructions
Recording Medium
Game Program
Character Data
Video Game
User Guidance
Content Updates
Server Device
Non-Transitory Storage
Game System
Reward Mechanism
22 patents (USPTO):Explore Patents

Title: The Innovative Mind of Takahiro Otomo

Introduction

Takahiro Otomo, an accomplished inventor based in Tokyo, Japan, has established himself as a significant figure in the realm of information processing technologies. With an impressive portfolio of 15 patents, Otomo continues to push the boundaries of innovation in digital advertising and user interaction through gaming.

Latest Patents

Among his latest contributions to the field are several groundbreaking inventions. One notable patent is an information processing method that enhances user engagement by displaying tailored advertisements within a game. This method includes displaying a question related to the advertisement and calculating a player's degree of scrutiny based on their response. The results influence the content that the player can utilize in the game, thereby personalizing the gaming experience.

Another key patent is focused on trade and reserved game content. This invention aims to optimize the timing for using reserved game content by allowing stored trade information to seamlessly facilitate user interactions. The technology includes a selection unit which identifies trade-for content from a user's reserved selections and notifies the user when that content is available without the need for trade, enhancing the overall user experience.

Career Highlights

Throughout his career, Takahiro Otomo has worked with prestigious companies such as Sega Corporation and DeNA Co., Ltd. His experiences at these industry leaders have been instrumental in shaping his inventive ideas and contributing to his success.

Collaborations

In his journey as an inventor, Otomo has collaborated with notable colleagues like Kensuke Arai and Hayato Hirai. Their joint efforts have fostered innovation within projects and have had a lasting impact on the developments in gaming technology and information processing systems.

Conclusion

Takahiro Otomo represents the forefront of innovation in the realm of information processing and gaming. With a track record of impactful patents and valuable industry collaborations, he continues to inspire the next generation of inventors. His work not only enhances user experiences in gaming but also paves the way for future advancements in technology.

Profile summary based on public USPTO records.
Data Sources: USPTO Patent Grant XML, Patent Center, EPO & CIPO • Normalized by IDiyas Innovation Graph. Methodology & provenance architecturePlease report any incorrect information to [email protected]
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