Burbank, CA, United States of America

Seth A Davis


Average Co-Inventor Count = 5.0

ph-index = 1


Company Filing History:


Years Active: 2021

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1 patent (USPTO):Explore Patents

Title: Seth A. Davis: Innovator in Augmented and Virtual Reality Technologies

Introduction

Seth A. Davis is a notable inventor based in Burbank, California. He has made significant contributions to the field of augmented reality (AR) and virtual reality (VR) through his innovative patent. His work focuses on enhancing the user experience by aligning virtual objects with physical environments.

Latest Patents

Seth A. Davis holds a patent for a "System and method for aligning virtual objects on peripheral devices in low-cost augmented reality/virtual reality slip-in systems." This patent describes techniques for aligning a virtual object with a physical object in AR or VR applications. The system utilizes an electronic peripheral equipped with a first inertial measurement unit (IMU) and a head-mounted display that includes a second IMU. By generating estimated attitudes for both the electronic peripheral and the head-mounted display, the orientation of a virtual object can be determined. This ensures that the virtual object is accurately aligned with a user's physical environment when displayed.

Career Highlights

Seth A. Davis is currently employed at Disney Enterprises, Inc., where he continues to innovate in the realm of AR and VR technologies. His work at Disney allows him to leverage the company's resources and expertise to further develop his ideas and inventions.

Collaborations

Throughout his career, Seth has collaborated with talented individuals such as Nathan D. Nocon and Amy E. Nelson. These collaborations have likely contributed to the advancement of his projects and the successful development of his patent.

Conclusion

Seth A. Davis is a pioneering inventor whose work in augmented and virtual reality is shaping the future of user interaction with technology. His innovative patent demonstrates his commitment to enhancing the AR and VR experience for users.

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