Kobe, Japan

Seishi Sawamura


Average Co-Inventor Count = 11.8

ph-index = 5

Forward Citations = 292(Granted Patents)


Company Filing History:


Years Active: 1991-1995

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5 patents (USPTO):Explore Patents

Title: Seishi Sawamura: Innovator in Prosthetic Technology

Introduction

Seishi Sawamura is a notable inventor based in Kobe, Japan, recognized for his contributions to prosthetic technology. With a total of five patents to his name, he has made significant advancements in the design and functionality of above-knee prostheses. His work focuses on enhancing the user experience for individuals requiring prosthetic limbs.

Latest Patents

One of Sawamura's latest inventions is the teaching playback swing-phase-controlled above-knee prosthesis. This innovative device is designed to provide a mechanism that allows for external data settings to adjust the operation of the prosthesis according to the user's walking speed. The prosthesis features a structural body that includes a thigh frame and a leg frame, which are pivotally joined for swing motion. It incorporates an air cylinder with a piston and valve system, along with a stepping motor that regulates the valve's opening. This allows for precise control of the leg frame's swing motion, adapting to the actual walking speed of the user.

Career Highlights

Throughout his career, Seishi Sawamura has worked with several organizations, including Kobe Seiko Sho and the Hyogo Prefectural Social Welfare Corporation. His experience in these companies has contributed to his expertise in developing advanced prosthetic solutions.

Collaborations

Sawamura has collaborated with notable individuals in the field, including Sakuya Nakajima and Kunio Amemori. Their joint efforts have furthered the development of innovative prosthetic technologies.

Conclusion

Seishi Sawamura's work in prosthetic technology exemplifies the impact of innovation on improving the quality of life for individuals with mobility challenges. His patents reflect a commitment to enhancing functionality and user experience in prosthetic devices.

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