Tokyo, Japan

Satoshi Shimo

This inventor holds 1 USPTO granted patent. Top assignee: Konami Co., Ltd.. Active years: 2004.

IDiyas Innovation Intelligence. (2026). Inventor Profile: Satoshi Shimo. Retrieved from https://idiyas.com/inventor/satoshi-shimo

Data source: USPTO (United States Patent and Trademark Office) public patent records. Weekly synchronization. How IDiyas builds this profile


% Patents Active = 100.0

Average Co-Inventor Count = 10.0

ph-index = 1

Forward Citations = 46(Granted Patents)


Company Filing History:


Years Active: 2004

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1 patent (USPTO):Explore Patents

Title: Satoshi Shimo: Innovator in Video Game Technology

Introduction

Satoshi Shimo is a prominent inventor based in Tokyo, Japan. He is known for his innovative contributions to the field of video game technology. His work has significantly impacted how video games are designed and experienced by players.

Latest Patents

Satoshi Shimo holds a patent for a "Method of controlling video game, video game device, and medium recording video game program." This invention relates to a novel method for controlling a video game that incorporates dancing as a factor in character behavior. The technology allows characters to dance in sync with music, evaluates their dance skills based on timing, and enables players to progress through the game by winning matches against computers or other players. He has 1 patent to his name.

Career Highlights

Shimo has made significant strides in the gaming industry, particularly through his work at Konami Co., Ltd. His innovative approach to integrating dance mechanics into video games has set a new standard for interactive entertainment.

Collaborations

Satoshi Shimo has collaborated with talented individuals such as Atsushi Horigami and Chiaki Nakanishi. Their combined expertise has contributed to the development of engaging and immersive gaming experiences.

Conclusion

Satoshi Shimo's contributions to video game technology exemplify the spirit of innovation in the gaming industry. His work continues to influence how games are created and enjoyed by players around the world.

Profile summary based on public USPTO records.
Data Sources: USPTO Patent Grant XML, Patent Center, EPO & CIPO • Normalized by IDiyas Innovation Graph. Methodology & provenance architecturePlease report any incorrect information to [email protected]
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