Kyoto, Japan

Ryo Tanaka


 

Average Co-Inventor Count = 3.2

ph-index = 1

Forward Citations = 8(Granted Patents)


Company Filing History:


Years Active: 2013-2016

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6 patents (USPTO):Explore Patents

Title: Ryo Tanaka: Innovator in Image Processing Technology

Introduction

Ryo Tanaka is a prominent inventor based in Kyoto, Japan. He has made significant contributions to the field of image processing technology, holding a total of 6 patents. His innovative work has been instrumental in enhancing user interaction with digital devices.

Latest Patents

Tanaka's latest patents include a system that utilizes a handheld controller's attitude to select desired objects displayed on a screen. This invention involves storing correspondence data that represents the relationship between multiple selection target objects and the attitude of an input device. By calculating the attitude of the input device based on acquired motion data, the system can select a corresponding target object for processing. Another notable patent involves a storage medium that contains an image processing program, apparatus, method, and system designed to display a virtual space with objects arranged from a virtual camera perspective. This technology allows for dynamic changes in the pointer image based on various conditions, such as the height of the virtual camera and the attributes of the objects.

Career Highlights

Ryo Tanaka is currently employed at Nintendo Co., Ltd., where he continues to push the boundaries of technology in gaming and interactive media. His work has not only contributed to the company's innovative products but has also set new standards in user experience.

Collaborations

Tanaka has collaborated with notable colleagues, including Yoichi Yamada and Hidemaro Fujibayashi. Their combined expertise has fostered a creative environment that encourages groundbreaking advancements in technology.

Conclusion

Ryo Tanaka's contributions to image processing technology and his innovative patents reflect his dedication to enhancing user interaction in digital environments. His work at Nintendo Co., Ltd. continues to influence the future of gaming and technology.

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