This inventor holds 6 USPTO granted patents and 1 EPO patent. Top assignee: Apple Inc.. Active years: 2022-2026.
Company Filing History:
Years Active: 2022-2026
Title: The Innovative Contributions of Ryan Steven Bullock
Introduction
Ryan Steven Bullock is a notable inventor based in Pleasanton, CA. He has made significant contributions to the field of technology, particularly in the realm of virtual object placement. With a total of 6 patents to his name, Bullock's work has garnered attention for its innovative approach to user interface design.
Latest Patents
One of Bullock's latest patents is a method and device for sketch-based placement of virtual objects. This invention involves obtaining an input directed to a content creation region within a user interface, where the input corresponds to a sketch of a candidate object. The user interface includes both a content creation region and a presentation region for computer-generated content. Upon receiving the input, the system presents the sketch within the content creation region and obtains a three-dimensional (3D) model based on the sketch. The invention generates a computer-generated graphical object using the obtained 3D model and presents it alongside imagery captured by the device's cameras, all while maintaining the sketch's presentation in the content creation region.
Career Highlights
Ryan Steven Bullock is currently employed at Apple Inc., where he continues to push the boundaries of technology and innovation. His work at Apple has allowed him to collaborate with other talented individuals in the field, contributing to the development of cutting-edge technologies.
Collaborations
Some of Bullock's notable coworkers include Austin Caleb Germer and Vincent Paul Sparacino. Their collaborative efforts have further enhanced the innovative projects they work on together.
Conclusion
Ryan Steven Bullock's contributions to the field of technology, particularly through his patents and work at Apple Inc., highlight his role as a significant inventor. His innovative methods for sketch-based placement of virtual objects demonstrate the potential for advancements in user interface design.
