Irvine, CA, United States of America

Richard Sheldon Palais


Average Co-Inventor Count = 2.5

ph-index = 1


Company Filing History:


Years Active: 2014-2020

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5 patents (USPTO):Explore Patents

Title: Richard Sheldon Palais: Innovator in Computer-Based Visualization

Introduction

Richard Sheldon Palais is a notable inventor based in Irvine, CA (US), recognized for his contributions to computer-based visualization technologies. With a total of 5 patents, Palais has made significant strides in the field of rendering and representation of spatial regions using point clouds.

Latest Patents

Palais's latest patents include innovative systems and methods for computer-based visualization, rendering, and representation of regions of space using point clouds. These embodiments focus on generating point clouds that represent a region containing multiple objects, such as cubes and voxels. The calculated points are distributed among these objects, facilitating the rendering of the region on human-machine interface devices like computer displays. Another significant patent involves the generation of point clouds on surfaces described by mathematical functions. This method subdivides surfaces into patches, triangles, or rectangles, allowing for the effective rendering of N-dimensional surfaces for display on various output devices.

Career Highlights

Throughout his career, Richard Sheldon Palais has worked with various organizations, including the University of Utah Research Foundation. His work has significantly impacted the field of computer graphics and visualization, showcasing his expertise and innovative thinking.

Collaborations

Palais has collaborated with notable individuals such as Robert Andrew Palais and Hermann Rudolf Theobald Karcher, contributing to advancements in his field through teamwork and shared knowledge.

Conclusion

Richard Sheldon Palais stands out as a prominent inventor in the realm of computer-based visualization, with a focus on point cloud technologies. His contributions continue to influence the development of rendering techniques and spatial representation.

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