San Francisco, CA, United States of America

Polina Igorevna Gouskova

This inventor holds 2 USPTO granted patents. Top assignee: Electronic Arts Inc.. Active years: 2019-2021.

IDiyas Innovation Intelligence. (2026). Inventor Profile: Polina Igorevna Gouskova. Retrieved from https://idiyas.com/inventor/polina-igorevna-gouskova

Data source: USPTO (United States Patent and Trademark Office) public patent records. Weekly synchronization. How IDiyas builds this profile

Calculating rank

% Patents Active = 100.0

Average Co-Inventor Count = 4.4

ph-index = 2

Forward Citations = 47(Granted Patents)


Location History:

  • San Fracisco, CA (US) (2019)
  • San Francisco, CA (US) (2021)

Company Filing History:


Years Active: 2019-2021

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2 patents (USPTO):Explore Patents

Title: Polina Igorevna Gouskova: Innovator in Video Game Technology

Introduction

Polina Igorevna Gouskova is a prominent inventor based in San Francisco, CA. She has made significant contributions to the field of video game technology, holding 2 patents that focus on enhancing user experience and reducing toxicity in gaming environments. Her innovative approaches have the potential to transform how players interact in shared gaming spaces.

Latest Patents

Gouskova's latest patents include a process for assessing chat message toxicity and an automated scalable video game testing system. The chat message toxicity assessment process utilizes user-specific prediction models to present individualized views of messages generated by users in a shared video game instance. This personalization aims to mitigate toxic interactions by accommodating different subjective views on what constitutes offensive content.

The automated scalable video game testing system introduces a method for modeling video games using a state graph. This system allows for the generation of scripts that simulate player actions based on test logs, enabling realistic testing that mirrors human gameplay. By applying probabilistic analysis, the system can reflect the likelihood of user actions, enhancing the testing process.

Career Highlights

Gouskova is currently employed at Electronic Arts Inc., a leading company in the gaming industry. Her work focuses on developing innovative solutions that improve the gaming experience for users.

Collaborations

Some of her notable coworkers include Farah Mariam Ali and Glen Alan Van Datta, who contribute to the collaborative environment at Electronic Arts Inc.

Conclusion

Polina Igorevna Gouskova is a trailblazer in the realm of video game technology, with her patents paving the way for a more personalized and less toxic gaming experience. Her contributions are set to make a lasting impact on the industry.

Profile summary based on public USPTO records.
Data Sources: USPTO Patent Grant XML, Patent Center, EPO & CIPO • Normalized by IDiyas Innovation Graph. Methodology & provenance architecturePlease report any incorrect information to [email protected]
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