Austin, TX, United States of America

Philip Carlos Garcia

USPTO Granted Patents = 6 

Average Co-Inventor Count = 2.6

ph-index = 2

Forward Citations = 47(Granted Patents)


Location History:

  • Cerritos, CA (US) (2006 - 2017)
  • Austin, TX (US) (2022 - 2024)

Company Filing History:


Years Active: 2006-2025

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6 patents (USPTO):Explore Patents

Title: Innovations by Philip Carlos Garcia

Introduction

Philip Carlos Garcia is a notable inventor based in Austin, TX, who has made significant contributions to the field of graphics processing. With a total of six patents to his name, Garcia's work focuses on enhancing the efficiency and effectiveness of graphics processors.

Latest Patents

Garcia's latest patents include innovative methods for graphics processing. One of his patents addresses the overlapping of rendering tasks within the graphics processor's shader cores. This method allows for a record to be maintained of which rendering tasks are currently being processed, enabling the enforcement of data dependencies between different rendering jobs. Another patent involves tile-based rendering, where a pre-pass operation determines visibility information for a sequence of primitives. This visibility information is crucial for deciding whether fragments should be processed further for the render output, optimizing the rendering process.

Career Highlights

Garcia is currently employed at Arm Limited, a company known for its advancements in semiconductor and software design. His work at Arm Limited has allowed him to push the boundaries of graphics technology and contribute to the development of cutting-edge solutions in the industry.

Collaborations

Garcia collaborates with talented individuals such as Gloria Garcia and Michael Martin Klock, who contribute to the innovative environment at Arm Limited.

Conclusion

Philip Carlos Garcia's contributions to graphics processing through his patents demonstrate his expertise and commitment to innovation in technology. His work continues to influence the field and improve the efficiency of graphics rendering processes.

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