New Britain, CT, United States of America

Paul Ong

USPTO Granted Patents = 4 


Average Co-Inventor Count = 10.9

ph-index = 2

Forward Citations = 18(Granted Patents)


Location History:

  • Hartford, CT (US) (2019)
  • New Britain, CT (US) (2021 - 2023)

Company Filing History:


Years Active: 2019-2023

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4 patents (USPTO):Explore Patents

Title: The Innovative Mind of Paul Ong in Skill-Oriented Training

Introduction

Paul Ong is an inventive mind based in New Britain, Connecticut, known for creating impactful innovations in the field of skill-oriented training. With a portfolio of four patents, his work represents a significant contribution to how training can be enhanced through technology.

Latest Patents

One of Paul Ong's most notable patents is the simulator for skill-oriented training. This innovative simulator features a work piece platform equipped with sensors, a head-mounted display unit (HMDU) that includes a camera, a speaker, and additional sensors to deliver visual and audio outputs to operators. It also encompasses a controller that has its own sensor, enabling real-time interaction within a virtual training environment.

The core of the simulator is a processor that executes complex algorithms to depict a work piece on the platform while providing operators with feedback on spatial positioning, angular orientation, and movement data related to the controller. This data renders a virtual powder coating spray pattern, utilizing charged particles emitted from the controller, thus facilitating realistic training scenarios in powder coating application processes.

Career Highlights

Paul Ong is currently employed at VRSIM, Inc., a company that is at the forefront of developing sophisticated training simulation technologies. His contributions at VRSIM have laid the groundwork for advancements in training methodologies that utilize virtual environments to teach specialized skills effectively.

Collaborations

He collaborates with talented professionals such as Matthew Wayne Wallace and David Anthony Zboray, whose collective expertise enriches the innovative projects at VRSIM. Together, they push the boundaries of what's possible in skill training, making substantial advancements in their respective fields.

Conclusion

Paul Ong’s work embodies the intersection of technology and training, showcasing the vital role of innovation in enhancing skill acquisition. His patents, particularly in simulators for skill-oriented training, not only reflect his creativity but also demonstrate the potential impact of such technologies on various industries. The future looks promising as Ong and his team continue to explore new horizons in training simulations.

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