Glendale, CA, United States of America

Paul Carmen DiLorenzo


 

Average Co-Inventor Count = 3.4

ph-index = 1

Forward Citations = 2(Granted Patents)


Location History:

  • Glendale, CA (US) (2015 - 2020)
  • La Verne, CA (US) (2020 - 2024)

Company Filing History:


Years Active: 2015-2024

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6 patents (USPTO):Explore Patents

Title: **Inventor Spotlight: Paul Carmen DiLorenzo**

Introduction

Paul Carmen DiLorenzo is a notable inventor based in Glendale, California. With an impressive portfolio of six patents, he has made significant contributions, particularly in the field of technology related to facial modeling and animation.

Latest Patents

One of his latest patents focuses on "Fast and deep facial deformations." This innovative method involves generating a mesh deformation of a facial model through several advanced steps. It includes generating a series of deformation maps using neural network-trained models, extracting corresponding vertex offsets, and applying these offsets to create a mesh deformation of the facial model. This invention reflects his commitment to advancing technology in animation and modeling.

Career Highlights

Throughout his career, Paul has worked with prominent companies in the animation industry, notably DreamWorks Animation LLC. His work there has allowed him to leverage his skills in creating realistic facial animations, further enhancing the visual storytelling in animated films.

Collaborations

During his time in the industry, Paul has collaborated with notable colleagues, including Stephen Bailey and James O’Brien. These collaborations have likely enabled the sharing of innovative ideas and techniques that have enriched the creative process within the animation sector.

Conclusion

Paul Carmen DiLorenzo's contributions to the field of animation through his patents, particularly in facial deformation technology, signify his role as a leading innovator. His collaborations and experiences in esteemed companies exemplify the impact that dedicated inventors can have on the industry. As technology continues to advance, his work will remain influential in shaping the future of animation.

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