Company Filing History:
Years Active: 2015
Title: Pandele Stanescu: Innovator in Para-Virtualized Graphics Shaders
Introduction
Pandele Stanescu is a notable inventor based in Santa Clara, CA (US). He has made significant contributions to the field of computer graphics, particularly in the area of para-virtualization. His work enables enhanced graphics processing capabilities in virtualized environments.
Latest Patents
Pandele Stanescu holds a patent for "Para-virtualized domain, hull, and geometry shaders." This invention extends to methods, systems, and computer program products for providing domain, hull, and geometry shaders in a para-virtualized environment. A guest application executing in a child partition can utilize a programmable GPU pipeline of a physical GPU. The vGPU, which operates in the child partition, presents itself to the guest application, exposing DDIs of a rendering framework. These DDIs allow the guest application to send graphics commands to the vGPU, including commands for utilizing a domain shader, a hull shader, and/or a geometric shader at a physical GPU. A render component, executing within the root partition, receives physical GPU-specific commands from the vGPU and schedules them for execution at the physical GPU.
Career Highlights
Pandele Stanescu is currently employed at Microsoft Technology Licensing, LLC, where he continues to innovate in the field of graphics technology. His work has been instrumental in advancing the capabilities of virtualized graphics processing.
Collaborations
He has collaborated with notable colleagues such as Meher P Malakapalli and Hao Zhang, contributing to the development of cutting-edge technologies in the graphics domain.
Conclusion
Pandele Stanescu's contributions to para-virtualized graphics shaders represent a significant advancement in the field of computer graphics. His innovative work continues to influence the way graphics are processed in virtual environments.