The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.
The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.
Patent No.:
Date of Patent:
Jan. 27, 2015
Filed:
Jan. 13, 2012
Meher Prasad Malakapalli, Santa Clara, CA (US);
Hao Zhang, Sunnyvale, CA (US);
Lin Tan, Cupertino, CA (US);
Meetesh Barua, Sunnyvale, CA (US);
Pandele Stanescu, Santa Clara, CA (US);
B. Anil Kumar, Saratoga, CA (US);
Eric K. Han, Sunnyvale, CA (US);
Artem Belkine, Renton, WA (US);
Jeroen Dirk Meijer, Sunnyvale, CA (US);
Winston Matthew Penfold Johnston, San Mateo, CA (US);
Meher Prasad Malakapalli, Santa Clara, CA (US);
Hao Zhang, Sunnyvale, CA (US);
Lin Tan, Cupertino, CA (US);
Meetesh Barua, Sunnyvale, CA (US);
Pandele Stanescu, Santa Clara, CA (US);
B. Anil Kumar, Saratoga, CA (US);
Eric K. Han, Sunnyvale, CA (US);
Artem Belkine, Renton, WA (US);
Jeroen Dirk Meijer, Sunnyvale, CA (US);
Winston Matthew Penfold Johnston, San Mateo, CA (US);
Microsoft Corporation, Redmond, WA (US);
Abstract
The present invention extends to methods, systems, and computer program products for providing domain, hull, and geometry shaders in a para-virtualized environment. As such, a guest application executing in a child partition is enabled use a programmable GPU pipeline of a physical GPU. A vGPU (executing in the child partition) is presented to the guest application. The vGPU exposes DDIs of a rendering framework. The DDIs enable the guest application to send graphics commands to the vGPU, including commands for utilizing a domain shader, a hull shader, and/or a geometric shader at a physical GPU. A render component (executing within the root partition) receives physical GPU-specific commands from the vGPU, including commands for using the domain shader, the hull shader, and/or the geometric shader. The render component schedules the physical GPU-specific command(s) for execution at the physical GPU.