Palo Alto, CA, United States of America

Nazim Kareemi

This inventor holds 6 USPTO granted patents and 1 EPO patent. Top assignees: Aquifi, Inc., Adobe, Inc., Canesta, Inc.. Active years: 2001-2016.

IDiyas Innovation Intelligence. (2026). Inventor Profile: Nazim Kareemi. Retrieved from https://idiyas.com/inventor/nazim-kareemi

Data source: USPTO (United States Patent and Trademark Office) public patent records. Weekly synchronization. How IDiyas builds this profile

Calculating rank

% Patents Active = 83.3


Average Co-Inventor Count = 2.9

ph-index = 5

Forward Citations = 866(Granted Patents)


Company Filing History:


Years Active: 2001-2016

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6 patents (USPTO):Explore Patents

Title: Nazim Kareemi: Inventor in 3D Interaction and Animation

Introduction

Nazim Kareemi is an inventor based in Palo Alto, California. His work includes technologies for interactive 3D experiences, motion data, and animation. He is associated with six patents.

Latest Patents

One of Kareemi’s latest patents, “Method and System to Create Three-Dimensional Mapping in a Two-Dimensional Game,” describes translating a player’s natural three-dimensional gestures into coordinates that control a two-dimensional game. The system can use images from multiple cameras to identify gesture landmarks and map them to the game world. It can also scale the mapped data and render images from the player’s viewpoint. The approach may be implemented on a smartphone or tablet equipped with sensors such as a gyroscope or accelerometer.

Another patent, “Interactive Design, Synthesis and Delivery of 3D Motion Data Through the Web,” concerns generating animation from an animator’s high-level description of a desired movement. A server-based system can train a generative model on motion data, produce synthetic motion sequences, and deliver information for displaying an animated 3D character over a network. The approach is designed to help animators reuse recorded motion data to create varied sequences.

Career Highlights

Kareemi’s professional experience includes work with Aquifi, Inc. and Mixamo, Inc. His patent work reflects an interest in applying computer vision, gesture interaction, and generative techniques to games and digital animation.

Collaborations

Kareemi’s listed coworkers include Abbas Rafii and Stefano Koenig Corazza. His work connects technical systems for capturing and interpreting movement with tools for creating interactive and animated experiences.

Conclusion

Nazim Kareemi’s six patents highlight contributions to gesture-based game interaction and web-enabled 3D animation, bringing together movement data, software, and immersive digital experiences.

Profile summary based on public USPTO records.
Data Sources: USPTO Patent Grant XML, Patent Center, EPO & CIPO • Normalized by IDiyas Innovation Graph. Methodology & provenance architecturePlease report any incorrect information to [email protected]
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