Tokyo, Japan

Nathaniel Hoffman

This inventor holds 1 USPTO granted patent and 1 EPO patent. Top assignee: Sony Computer Entertainment Inc.. Active years: 2012.

IDiyas Innovation Intelligence. (2026). Inventor Profile: Nathaniel Hoffman. Retrieved from https://idiyas.com/inventor/nathaniel-hoffman-buah3hmw

Data source: USPTO (United States Patent and Trademark Office) public patent records. Weekly synchronization. How IDiyas builds this profile


% Patents Active = 100.0

 

Average Co-Inventor Count = 7.0

ph-index = 1

Forward Citations = 35(Granted Patents)


Company Filing History:


Years Active: 2012

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1 patent (USPTO):Explore Patents

Title: Nathaniel Hoffman: Innovator in Graphics Processing Technology

Introduction

Nathaniel Hoffman is a notable inventor based in Tokyo, Japan. He has made significant contributions to the field of graphics processing technology. His innovative work has led to the development of a unique graphics processing system that enhances the efficiency of rendering commands.

Latest Patents

Hoffman holds a patent for a graphics processing apparatus, graphics library module, and graphics processing method. This patent describes a graphics processing system that includes a main processing unit and a graphics processing unit (GPU). The main processing unit queues rendering commands generated using a graphics library in the command buffer of the main memory. In this process, the library function provided by the graphics library is converted into rendering commands, without retaining any rendering attributes from the library. The GPU then reads and executes these rendering commands stacked in the command buffer, generating rendering data in a frame buffer. This innovation streamlines the graphics rendering process, making it more efficient.

Career Highlights

Throughout his career, Nathaniel Hoffman has worked with prominent companies in the technology sector. He has been associated with Sony Computer Entertainment Inc. and Sony Interactive Entertainment Inc. His experience in these organizations has allowed him to contribute to various projects that focus on enhancing user experiences in gaming and graphics.

Collaborations

Hoffman has collaborated with talented individuals in the industry, including Motoi Kaneko and Eric Langyel. These collaborations have fostered innovation and creativity in the projects they have undertaken together.

Conclusion

Nathaniel Hoffman is a distinguished inventor whose work in graphics processing technology has made a lasting impact. His patent for a graphics processing system exemplifies his innovative spirit and dedication to advancing technology. His contributions continue to influence the field and inspire future innovations.

Profile summary based on public USPTO records.
Data Sources: USPTO Patent Grant XML, Patent Center, EPO & CIPO • Normalized by IDiyas Innovation Graph. Methodology & provenance architecturePlease report any incorrect information to [email protected]
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