San Jose, CA, United States of America

Munibe M Bakircioglu


 

Average Co-Inventor Count = 3.3

ph-index = 7

Forward Citations = 471(Granted Patents)


Location History:

  • San Jose, CA (US) (2009 - 2016)
  • Los Gatos, CA (US) (2018)

Company Filing History:


Years Active: 2009-2018

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10 patents (USPTO):Explore Patents

Title: Munibe M Bakircioglu: Innovator in Haptic Technology

Introduction

Munibe M Bakircioglu is a prominent inventor based in San Jose, CA (US). He has made significant contributions to the field of haptic technology, holding a total of 10 patents. His work focuses on enhancing user experiences through the integration of haptic feedback in media applications.

Latest Patents

Bakircioglu's latest patents include innovative systems for synchronizing haptic effects with media streams. One notable patent describes a method for identifying haptic information in a series of frames of a media file. This method allows for the automatic synchronization of haptic effects with corresponding audio and video content. Another patent outlines a system for automatically producing haptic events from digital audio files. This system calculates event scores and designates haptic events based on these scores, enhancing the overall sensory experience.

Career Highlights

Bakircioglu is currently employed at Immersion Corporation, a leader in haptic technology. His work at the company has positioned him as a key player in the development of advanced haptic systems. His innovative approaches have contributed to the evolution of how users interact with digital media.

Collaborations

Throughout his career, Bakircioglu has collaborated with notable professionals in the field, including Christopher J Ullrich and Stephen D Rank. These collaborations have fostered a creative environment that has led to groundbreaking advancements in haptic technology.

Conclusion

Munibe M Bakircioglu's contributions to haptic technology are noteworthy and impactful. His innovative patents and work at Immersion Corporation continue to shape the future of user interaction with media.

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